Futuristic Violence and Fancy Suits – Borderlands Meets Ready Player One

SuitsDavid Wong’s Futuristic Violence and Fancy Suits takes off at an epic pace and never slows down. Really, this futuristic sci-fi fever dream treasure hunt reads like one long crescendo, with some tasteful dips and peaks and some dull moments. As near-future over-the-top sci-fi goes, the novel carves its own niche and tells an interesting story, even if it’s a bit shallow. Protagonist Zoey Ashe receives news of her estranged father’s death, then immediately dives into a world of booze, crime, and loads of money. While she knew of her father–and his insanely enormous bank account–she didn’t know him. Turns out he was essentially the Godfather of Tabula Ra$a (yeah, that’s how it’s spelled), a desert city that can best be categorized as Las Vegas amped up tenfold. He was unbelievably rich and left something in a vault that only Zoey can open. She’s whisked away into the juiced-up sin city by holographic text messages and muscle cars, tracked the entire time by the feed of an all-seeing crowdsourced social network.

Her adventure to open the vault flavors the novel with a veritable smorgasbord of sci-fi wonderment that’s slightly reminiscent of Ready Player One, but without the needless onslaught of 80s nostalgia. [Mild Spoiler] The vault actually turns out to be a MacGuffin, and the crux of the novel sees Zoey coming into her own as a cog in the gears of Tabula Ra$a. Zoey’s journey after the book’s first third launches her headfirst, and with little preparation, into a battle with artificially enhanced thugs and a supervillain. Futuristic Violence and Fancy Suits wastes no time introducing countless action tropes with fresh twists. But Zoey and the surrounding plot are vastly overshadowed by the sheer wonder of Tabula Ra$a. The city’s starring role cannot be undersold. Wong weaves a setting of unparalleled vibrancy. Tabula Ra$a, built on the backs of criminal millionaires and fun-seeking hooligans, bursts with light, color, and life. It’s the type of world that begs to be explorable in a video game, and Wong knows precisely how to play that angle with fitting descriptions of the city’s inhabitants, buildings, and politics.

Futuristic Violence and Fancy Suits struggles, though, when it comes to character. Zoey herself is a premier example. She cracks jokes and engages in witty banter, but that’s her whole schtick. Wong often uses his female protagonist as an excuse for lackluster innuendos, which mostly fall flat. It doesn’t help that Zoey is way out of her league relative to the trendy, cunning elite that keeps her company throughout. Her father’s former employees all ooze perfection in one way or another. They’re all dressed to the nines and oddly amazing at what they do. In fact, each is painted as so infallible that even the interesting backstory they’re given does little to flesh them out into more than one-dimensional secret agent archetypes. There are a few exceptions to this rule; Zoey’s bodyguard, Armando, is the best of them. He provides comedic relief and boasts a relatable and human backstory. Still, exceptions like Armando just aren’t plentiful enough to salvage the tepid characterization.

Like Tabula Ra$a as a setting, the book’s plot plays into the quirky nature of Wong’s oddball near-future. When robotically/surgically enhanced thugs start causing trouble and terrorizing the city during a hunt for Zoey, she and her cast of spy sleuth action heroes have to take the offensive. To be clear, the plot works and fits just fine within the world, but this book could have easily been about Zoey dealing with her Dad’s death in a completely foreign environment while adapting to a new life, and I would’ve liked it just as much. Essentially, the plot serves as a decent device and not a pillar on which the book could stand alone.

On a more genre-related level, Futuristic Violence and Fancy Suits yearns to be appreciated as its own unique brand of sci-fi that encapsulates elements of modern times, super-feasible near-future gadgets, and insanely advanced technology. In this regard, it clicks, and Wong’s treatment of his world and the characters within makes for a serviceable start to what could be, with some polishes and tweaks, an amazing sci-fi saga. Of course, that’s if he decides to write it as a series. For now, the novel accomplishes a bevy of sci-fi tasks and falls short on others. With an interesting world and loads of action, it’s a worthwhile romp with its fair share of flaws.

Rating: Futuristic Violence and Fancy Suits – 7.0/10
-Cole

Advertisements

Skin&Earth – It’s Lit

Screen Shot 2018-11-15 at 9.27.20 AMWhen an established creator receives a veritable onslaught of support and encouragement to pursue a completely new project in a foreign medium, things like Skin&Earth gloriously explode into the fandom at hand. Skin&Earth Volume One, collecting the first six issues of Lights’ concept-album-turned-comic-book, competes with and pays homage to the best graphic novels of our time while simultaneously pushing the medium’s boundaries with refreshing ideas.

Lights, best known for her Juno Award-winning music, released Skin&Earth in conjunction with her album of the same title. Each of the story’s chapters coincides with a track from the album. This connection is part of what makes the book so special, even though my longtime love for Lights’ work may have swayed my enjoyment of the story toward the positive end of the spectrum. Still, in the interest of being fair, I’ll explore the book as a standalone work.

Skin&Earth weaves its tale in a post-apocalyptic land ravaged by literal toxicity, where humanity divides itself into two distinct sectors: Pink and Red. Pink Sector citizens revel in luxury and take pills to keep the landscape’s poison from killing them while they’re young…or just to get high. Maybe both. Red Sector citizens live outside the Pink Sector walls. They’re allowed into the Pink Sector for work or school, but they must wear masks and keep to a strict curfew. The Pink Sector is effectively ruled by Tempest, a corporation that makes the pills that protect Pink Sector folks from toxins…toxins whose effects are exacerbated by Tempest, if not downright caused by the company’s deeds. It’s pretty clear from the start, though, that Pink Sector people barely tolerate the Red Sector denizens.

Protagonist Enaia Jin (En, for short) attends Tempest University in the Pink Sector, otherwise spending her time in the dilapidated Red zone and the surrounding forest with her mysteriously aloof friend/lover, Priest. Her life is painted as unremarkable but enjoyable. En is a refreshing and a welcome herald for this story. She’s comfortable with herself but wears her insecurities in a strikingly human way, and her sense of self-worth despite her shortcomings bleeds into every panel and every sentence of dialogue. When relatable characters and post-apocalyptic settings meet, sparks fly; the first pages of Skin&Earth represent a flurry of sparks that ignite the whirlwind narrative and sustain the flame through every beat. En’s experiences open the floodgates to a veritable onslaught of world-building, strong characters, and poignant story elements.

Within the book’s first panels, Lights flexes her poetic license and exercises a tight grip on her carefully mapped narrative. Her newcomer status plays to her benefit, giving her the freedom to weave unpredictable story elements into the narrative. Lights bends expectations to create a storytelling environment where deviations from the norm are at once expected and welcome. For example, En’s relationship with Priest sets the stage for an intriguing and mysterious character who makes an appearance later, superseding typical guy-girl banter fodder. In other words, Lights cares little for normative ideas, ushering in fresh opportunities that circumvent typical comic book fare. She treats readers to a tale that subverts expectations, encourages thoughtful analysis of character behaviors, and unabashedly shares her deepest emotions. En serves as a conduit for Lights here, and the resulting characterization and storytelling creates a compelling narrative arc. To the story’s benefit, En’s status as a Red Sector native is cast aside quickly in favor of deeper explorations of the world’s lore. Immediately upon learning Skin&Earth’s basics, I yearned for details about the politics, relationships, and general goings-on instead of drab classroom scenes. Lights delivers this in spades, favoring the world’s best parts over those that could easily slip into a den of cliches.

All that said, Skin&Earth still displays telltale signs that it’s a debut rather than a seasoned veteran’s project. Narrative burden disproportionately falls on the dialogue, and exposition runs rampant as huge plot points surface. By no means does this dominate the novel’s storytelling, but it’s just prevalent enough to be a slight distraction. Should Lights follow this up with more stories from the Skin&Earth universe, I hope she’ll lean more heavily on the art to fill in some of the narrative gaps instead of explaining them away in verbose dialogue.

Skin&Earth isn’t perfect, but it’s a testament to the sheer force of a creative mind set loose in unfamiliar territory. Successful in nearly every way, the story explodes with creativity and originality while paying homage to its genre.

Rating: Skin&Earth by Lights–8.5/10
-Cole

A Man Of Shadows – Stay In The Dark

Man of ShadowsJeff Noon’s A Man of Shadows practically bursts with promise, from the intriguing cover design to a captivating back-cover summary (despite the latter being plagued by a typo…more on that later). The distinct story elements scream off the page like a paperboy shouting headlines on a 1930s street corner: “It’s got noir! It’s got murder! An original setting! Mystery! Sci-fi and magical realism abound! Read all about it!” Alas, once the sensationalism and initial excitement wear off, the story must fend for itself. A Man of Shadows never stood a chance.

Jeff Noon’s sci-fi/fantasy/noir/crime novel plops the reader right into a fascinating world chock-full of promise. The book’s setting, a city half drenched in permanent darkness and half bathed in eternal daylight (so basically any Scandinavian city), frees its inhabitants from the shackles of time (… also like Scandinavia), allowing them to purchase timelines like any other commodity (so basically it just takes place in Scandinavia). Protagonist John Nyquist, a walking cliché borderline alcoholic, down-on-his-luck private investigator, is hired by a man to find his missing teen daughter, Eleanor. Meanwhile, a seemingly invisible murderer, dubbed Quicksilver, runs rampant, killing victims in broad daylight (or Dayzone, as the permanently lit sector of the city is called). Nyquist’s investigation rapidly evolves into a whirlwind of drug dealers, time sickness (which is mostly just highly dramatized exhaustion), conspiracies, dead ends, booze, and unearned half-answers that lead him to literally zero truths, even as he says to himself “The pieces are coming together.” His escapades also take him to the edge of Dusk: the mysterious, magical, and dark no man’s land between Dayzone and Nocturna (which is the name of the dark side, you get it). The plot rambles through these elements and hundreds more with so little grace that it’s hard to believe it comes to any sort of conclusion. The conclusion that does occur is nowhere near sensible or logical.  

A Man of Shadows wears its problems and inconsistencies proudly, leaning into the inherent ambiguity of the noir/mystery genre. Noon kicks this off with his immediate abandonment of the novel’s main selling point: its setting. Instead, he favors meandering pseudo-explanations of timelines and how they function. In my opinion, this mechanic, riveting as it may sound, sets the stage for the book’s first and largest failure. I picked up A Man of Shadows precisely because I loved the idea of a city split by darkness and daylight. I yearned to discover how citizens might function. Instead, the world is built over the course of just a few stray paragraphs, and Noon opts to discuss at length, but with minimal detail, the workings of commoditized time. While that narrative choice makes some sense as the novel drags along, the story element remains unearned, unjustified, and under-explored until the last word. In other words, it felt like a gargantuan cop-out (editor’s note: get it? *finger guns*).

The issues continue with the characters, which are essentially silhouettes dancing across an already shadowy background. They’re almost exclusively monotone expressions of tired archetypes: A gumshoe P.I. with a likely drinking problem and troubled past? Check. Missing teen who claims she’s just misunderstood but makes no attempt to remedy the matter? Check. Doting father who claims he just wants what’s best, but is obviously hiding a terrible secret? Check. The list could be as long as the book itself, but I’ll spare us all the effort.

Now let’s talk plot. Mild spoilers ahead, so tread lightly. That’s a phrase which here means “Let me list a mere spattering of the myriad narrative problems that infect this book.” Nyquist’s investigation method? Walk around and hope someone approaches him with the answer. Quicksilver, the novel’s supposed antagonist, makes maybe four appearances–nee, mentions–before being used as a panacea at the end to solve quasi-problems no reasonable reader would care about in the first place. Customizable timelines are lauded as a method to keep businesses running 100 percent of the time; apparently, the genius who concocted this plan didn’t realize he could just divide the day into three eight-hour shifts and voila! Eleanor’s overbearing father has a stake in her safekeeping, but it’s way too low to justify his actions and orders that lead to the novel’s big “reveal,” or, more accurately, convoluted mess of semi-relevant information. Dusk, the neutral zone between Dayzone and Nocturna, is somehow magic, I guess? Finally, Nyquist’s internal drive to solve the mystery is about as believable as literally anything a politician says. His desire to figure things out is rooted only in his compulsion to be a P.I. Any semi-intelligent human would’ve just left the city, which, apparently, was always allowed.

Noon’s conclusion spews ambiguity with such reckless abandon that it made me question whether I missed something. It’s the kind of ending that people pretend to understand because they feel like they’re supposed to understand it. To top off my tirade, I counted nearly 20 typos and a handful of straight-up printing errors. If you’re looking for a reader to sell what little stock he owns in your book, typos and printing errors are the way to do it.

A Man of Shadows parades its original and gripping setting from the get-go, making it unique, at the very least. But once author Jeff Noon casts aside what I consider his novel’s best asset, the book has little else to enjoy.

Rating: A Man of Shadows – 4.0/10
-Cole

Batman: Haunted Knight – The Hero We Deserve

Haunted Knight.jpgHappy Halloween everyone, enjoy a special post!

Batman: Haunted Knight collects three Halloween tales by writer Jeph Loeb and illustrator Tim Sale. Famous for The Long Halloween and Dark Victory, the pair should be considered among the most trusted minds to weave a fantastic Batman story. Each of the brief stories in Haunted Knight glows with Loeb and Sale’s unbridled joint creativity, setting the stage for the two aforementioned novels that would become their masterpieces.

Fears, Madness, and Ghosts comprise the collection, each exploring in varying detail a particular aspect of Batman’s psyche. Originally, the stories ran separately as Halloween specials before becoming a seminal collection of one-off caped crusader escapades. The specials stand quite sturdily when evaluated alone, but they thrive when collected. Three dark Batman vignettes showcasing his skill alongside his flaws? Sign me up.

Fears launches the trilogy and establishes Gotham as a city overrun by fear, with Scarecrow dead center. Meanwhile, Bruce Wayne, who struggles to balance his…knight life with his more human side, falls for a mysterious woman with an unclear past.

The Bruce/Bats dichotomy is well-trodden ground, but Loeb and Sale handle it deftly without missing a beat. Bruce’s troubles are reflected by Batman’s woes, and Scarecrow knows how to exploit those issues with deadly accuracy. In my admittedly limited experience with Scarecrow in Batman comics, this story stands as one of the best portrayals of the villain I’ve ever read. There’s nobody better suited to bring out the dark corners of Bruce Wayne’s mind. Where The Joker forces Batman to wrestle with chaos for its own sake, Scarecrow smartly plays to Batman’s biggest weakness: his undeniable humanity.

Fears, by a sizeable stretch, wins the gold medal out of these three tales, punctuated by a percussive and smirk-inducing conclusion that just begs to be adapted to the big screen.

Madness drops Bats into a thorough exploration of his relationship with his late mother, mirrored in the present day by Mad Hatter’s kidnapping of Barbara Gordon and her relationship with Batman mainstay Jim Gordon. I’ve always thought Mad Hatter faltered as a villain, if only because his deranged mind does nothing to compensate for his tiny stature. Here, he makes up for his shortcomings with ample firepower and Barbara, a critical hostage. Even with the added leverage, Mad Hatter still reads like a cheap caricature rather than a full-fledged villain. Instead, Batman’s own inner turmoil, heralded by memories of his mother, plays the real starring villain role. Sure, it’s a tad highfalutin, but the story ends up better off for it.

Ghosts brings the collection to a lukewarm end. Easily the worst of the three, but not necessarily bad, Ghosts reads more like an excuse to retell A Christmas Carol through the Batman lens than a story that deserves to be told. After an altercation with Penguin, Bruce is visited by the ghost of his father followed by three other ghosts who represent past, present, and future.

A few villainous staples appear throughout the tale as titular ghosts, but the narrative moves so quickly that no worthwhile conflict emerges. By the end, I had written Ghosts off as a semi-charming recreation of a classic tale using the iconic stable of Batman characters. It’s worth the read, but any deeper meaning eludes this one. And, at the end of the day, that’s just fine.

Batman: Haunted Knight captures the spark of Jeph Loeb and Tim Sale effortlessly, setting the stage for their continued collaboration and cementing them as trustworthy Batman storytellers. The three collected tales vary in terms of quality, ranging from passable to amazing, generally settling toward the latter.

Rating: Batman: Haunted Knight – 7.5/10
-Cole

I Kill Giants – SLAY

51x4aytcuql-_sx321_bo1204203200_Four times, on four separate trips, I meandered through the aisles of bookstores, I Kill Giants, by Joe Kelly and Ken Niimura, atop my stack of “possible buys,” and four times I walked out of the store without it, opting instead for something more “reasonable” from my to-read list—namely, sequels to books I’d recently enjoyed.

On the fifth trip, perhaps because my fiancée wasn’t present to limit my purchase to two paperbacks, I left the store with Joe Kelly’s seminal story in-hand. Upon finishing The Road (review here), I yearned for a more digestible tale, and a standalone graphic novel fit the bill. Now, I only wish I’d read it sooner.

Protagonist Barbara Thorson sports bunny ears to her fifth-grade classes, often buries her nose in a book at the worst possible time, and picks fights with the school bully. She explodes off the page with gusto, thanks in large part to Ken Niimura’s artistic expertise. Author Joe Kelly quickly and easily establishes her as a misfit—she’s wildly absorbed in fantasy worlds, and typically veers off into her psyche without paying much attention to her real-life surroundings. “I kill giants,” she says to her mocking classmates. “Hey, that’s the title of the book!” I say as I read the line.

Barbara’s story builds in a modular fashion, and the details—small at first, in-your-face by the end—hint at a deep trauma. She becomes so violent and vitriolic that she lashes out at her newest (and, presumably only) friend, Sophia. Her home life, tenuously managed by her older sister, brings out the darkest sides of everyone involved.

Diving deeper nears spoiler territory, but one key message emerges from each sector of Barbara’s life: she must kill one particular giant to deal with her mental turmoil. It may be metaphorical to an outsider, but to Barbara, it’s very real.

It’s hard for me to separate I Kill Giants from similar meaningful experiences in my life, and I think that connection vastly inflates my appreciation of the story, both in terms of how it’s presented, through the eyes of someone trying to cope, and in terms of how effortlessly each idea jumps off the page. My reading of Kelly’s beautiful story sparked memories of my own hardships, making the book just that much more impactful. That certainly won’t be the case for everyone, but I firmly believe that most readers will find something to enjoy here.

Kelly dances through heavy themes gracefully, delving into realms of self-harm, grief, death, and violence with a grace that rivals similar genre pieces. While reading I Kill Giants, I was often reminded of similar passages in Patrick Ness’ A Monster Calls. The two books seem inevitably intertwined, if only because of their steady treatment of difficult topics.

Kelly’s characterization matches his thematic prowess, at times surpassing it. Every character feels real and unique. More importantly, I sympathized with each of them on some level. Barbara’s sour attitude, despite its obvious cause, makes her unlikable in many ways, so finding solace in secondary or even tertiary characters comes easily, backed by Kelly’s steady hand and Niimura’s deft brushstrokes.

On that note, though, it is a bit hard to justify Barbara’s outright violence, especially during the story’s first third. Everything makes sense when the book’s big “mystery” is revealed; however, Barbara’s actions are rude and dangerous, and she rarely encounters any punishment. By the end, this all makes some sense based on the life events that drive Barbara into a dark place, but when the rest of the novel so effortlessly ebbs and flows within the boundaries of what is right, wrong, and just okay, this feels like a big miss. For example, hitting a guidance counselor in the face would elicit some sort of repercussion, so when Barabara does it and it’s cast off as grief or depression with zero reaction, it’s a narrative issue.

I Kill Giants moves at a perfect pace, weaving and bobbing through a blinding array of concepts without ever missing a beat, but also taking ample time to grapple with important thoughts. Every off-the-cuff line of dialogue, every inch of every panel, and every punctuation mark serves a purpose. Nothing feels out of place, and the narrative velocity of Joe Kelly’s writing stays consistent throughout. It’s a rare accomplishment, particularly considering how easily a graphic novel can race to tie up loose ends or linger on one thought for too long. I Kill Giants finds the balance and flaunts it.

Minus a few disjointed narrative moments, I Kill Giants is a masterwork of graphic fiction that navigates tumultuous topics with ease and serves as a testament to fantastic storytelling.

Rating: I Kill Giants – 9.0/10
-Cole

The Books of Magic – Gaiman’s Graphic Sorcery

51mirbkrqgl-_sx343_bo1204203200_Neil Gaiman’s The Books of Magic lives up to its name. Combining Gaiman’s distinct charm with illustrations by John Bolton, Scott Hampton, Charles Vess, and Paul Johnson, Magic stands as a narrative wonder among the pantheon of amazing graphic novels. In fact, published in 1993, it may have built the foundation on which some of the medium’s best work stands.

I encountered The Books of Magic after a lengthy discussion with a friend about the Harry Potter series during which he called out certain similarities between the stories. I usually wouldn’t mention this in my review, but it seems this is a common question among Potterheads looking to dive into Gaiman’s graphic novel. Perhaps significantly, The Books of Magic predates the first Harry Potter book by about five years, and there are a few notable similarities. Tim Hunter, the graphic novel’s protagonist, has dark hair and glasses. Early on, he’s given an owl by an older magician. Both of these facts become apparent right from the start, but the parallels pretty much end there.

Following a quick and mysterious intro that establishes Timothy’s potential to be an immensely powerful wizard, he’s whisked into a crazy adventure by four magicians who all wear trench coats. He explores the past, the present, the future, and Fairyland, each time with a separate mage companion. The entire plot is staged as a sort of “magical preview,” and when he’s through with the journey, Tim must decide whether he wants to pursue magic further. Boiled down to its bare bones, the story is essentially Timothy watching a trailer for a fascinating, real-life movie, then must decide whether to watch the feature film.

The plot, paired with brilliant illustrative work and Todd Klein’s diverse lettering, make The Books of Magic a feast for the eyes and mind. Tim’s journeys through time and reality are beautifully imaginative, and they leap off the page with the help of Gaiman’s typical (but still somehow unbelievable) panache. The past, present, and future as they relate to magic are fascinating “locales” worthy of the pages-long explorations they receive. Fairyland, though, plays the starring role. An amalgamation of countless worlds including Hell, the dream world (inhabited by Gaiman’s Sandman, who makes a cameo), and many others, Fairyland and its whimsical reality-bending branches shine through in text and drawing alike, culminating in a downright gorgeous romp through Gaiman’s fantasy-genius imagination.

The story and setting are bolstered by a quirky cast of characters, many of whom have appeared in other DC series. In the visual medium, the lack of physical space for text places much of the characterization burden on the artist, and each illustrator in The Books of Magic showcases talents that well surpassed even my highest expectations. They treat every illustration with such care that I often found myself lingering on the artwork for minutes at a time, absorbing the detail admiring the artistic skill on display.

The Books of Magic builds to an explosive and, I have to say it—magical—ending that mostly pays off. Tim’s journey comes to a meaningful and sensible conclusion, but it does lean heavily on a loophole that felt either cheap or unearned—I honestly can’t decide between the two. Still, it did little to detract from the fantastic story that preceded it. In some ways, the story feels like a prequel to a much longer saga, and that’s partly true. While Gaiman’s novel stands alone, it did continue under new penmanship years later. I left The Books of Magic so enamored that I bought the continuation, and I can’t wait to dive in.

Rating: The Books of Magic – 8.5/10
-Cole

The Road – Worth the Trek

71ij1hc2a3lTo a reader like me, who voraciously consumes spoon-fed, tried-and-true Sci-Fi tropes without scoffing, Cormac McCarthy’s The Road teeters on the edge of greatness for a majority of the fittingly winding narrative. It withholds details that, to any other book, would be crucial. It chooses moments of solemn tranquility over epic conflict. It dives deep into the psychology of a father and son walking across a gutted landscape instead of pitting them against hordes of zombies or quasi-undead humans. As I read the novel, I’d lean into this gentle back-and-forth between greatness and insignificance. By the end, I landed gingerly on the side of quality, pushed along by gusts of heart-wrenching story beats and lyrical but grounded poetic prose. And the more I ponder it, the more I feel that The Road is a fantastic book, though it will inevitably polarize readers.

McCarthy’s “masterpiece,” as the back cover dubs it, follows a boy and his father as they traverse a burnt and barren America in the wake of a devastating apocalypse. Save for a few hints and memories, no concrete explanation of the apocalyptic event emerges. Instead, McCarthy treats readers to a harrowing tale of two people trying to survive. The boy and his father are never named. In fact, only one character in the entire book gives a name, and even then it isn’t clear whether he is telling the truth. To divulge any more plot details would lead us dangerously near spoiler territory, so I’ll leave it at this: the boy and father venture through this destroyed world in an attempt to find safety or refuge, and they must make snap decisions that could lead to a better life or a painful death.

Despite their namelessness, our two protagonists are remarkably defined. The boy is curious about the world and eager to help others thrive whenever he is given a chance. The father’s memories of the old world jade him to the new one, and he’s driven only by his desire to keep the boy alive. McCarthy varies his descriptions of their journey and their world so skillfully that the reader sees everything through the boy’s eyes and his father’s in near simultaneity.

Some descriptions of the world and depictions of the conversations between the protagonists are so fittingly drab that readers could be quick to denounce McCarthy’s writing as dull or uninspired. Instead of casting it off as such, I asked myself: In a post-apocalyptic setting, how much brilliance can be allowed to emerge? When a ravaged landscape strips bare all of its inhabitants leaving only dust and the will to survive, is there room left for actual human emotion? How can the eyes of this man and his child, so tinted by destruction, see beauty in the world at every turn?

McCarthy’s prose walks these lines and tackles these questions with remarkable poise. At times, the dialogue ignites into radiant descriptions of the world before the catastrophe or vividly dark passages about the spoiled earth. In other sections, the story finds the lowest common conversational denominator, effortlessly and tangibly indicating the need for survival above all else. “Okay.” The boy says. “Okay.” The dad says. It may be less than they need, but it’s the most they can manage.

In my research about The Road, I noticed a majority of reviewers mention McCarthy’s choice to use only the occasional punctuation. Some wax romantic about his brilliant use of poetic license. Others remark that it’s unnecessarily obtuse. In my mind, they’re not mutually exclusive. Sure, only using periods with the occasional comma and never once using quotation marks can symbolize the starving nature of the characters at hand. But there are other ways to approach that goal. Personal preference will reign supreme here, deterring some while attracting others.

The entire story of The Road culminates into a gloriously tragic and satisfying end, flavored by slight hints of ambiguity. It’s poignant and true to the many pages and words that comprise the bulk of the novel. True to the title, the ending sees our characters at an intersection with a crucial decision to make. Given the skill with which McCarthy teaches the reader about his characters, I felt equipped to guess what might happen next. And while that may not be satisfying for all, it certainly was for me.

The Road is a genuinely astonishing tale marred only by the inevitability of personal stylistic preference. If you don’t mind occasionally dense prose or doing some of the world-building on your own without hand-holding, this touching journey deserves a slot on your to-read shelf.

Rating: The Road: 9.0/10
-Cole